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Push The Payload (& Save The World)

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Devlog

  • It's over
    August 08, 2019 by Blackbeard Gameworks
    I decided to cancel this project and release some of the files behind this project. Feel free to use my ideas, assets and stories on your project (except the logo) , just put this line in your credits... Continue reading
  • I know it's a letdown but...
    August 08, 2019 by Blackbeard Gameworks
    ... It seems like I've bitten more than I can chew. This was supposed to be a project for 2~4 person team, and doing this alone is getting me nowhere. I'm too stressed out. I'm too untalented for this... Continue reading
  • What's been done so far
    July 29, 2019 by Blackbeard Gameworks
    Here's a list of things that have been implemented so far: Character animation Collision Keyboard controls Walls Arena backgrounds Fixed collision shape for character And this is what it currently loo... Continue reading
  • Hello world!
    July 29, 2019 by Blackbeard Gameworks
    This was a project I had back in 2017, however... Since the accident I had which resulted in the loss of all the game concepts and prototypes I previously had, I went into about two years of hiatus. A... Continue reading
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